AsiaCel
shalom goyim
★★★★★
- Joined
- Nov 24, 2017
- Posts
- 30,180
- Online time
- 21h 42m
Introduction:
This is for War Thunder, but other gamers may be able to relate to this.
I notice many people constantly rage at video games, to the point of smashing things around and screaming out of their lungs.
For the sake of mental health, I created this post to address this problem, to mitigate rage.
Rage is a intended part of most game developers. This is called intermittent reinforcement - the trend of giving the serfs the reward once in a while.
Do NOT sacrifice your mental health or your Razer gaming mouses for this.
A strange game. The only winning move is not to play.
Scenarios to leave:
The key is to not play into the hands of unfair matches.
Important point on minor skill differences:
I am not saying to leave if the enemy team has 20% better skills than you and your team. But if they have pay2win items or OP items and are massive sweats that they can one-side your team, then the perfect solution is to leave.
The truth is, you do learn something when the enemy team is slightly better, but not when you are spawncamped before you could even leave the spawn; on a "git gud" viewpoint, it doesn't make sense to stay in these matches.
Real world examples:
The Iraqi army of 2003 or Venezuela of 2025 (Maduro's capture) provided the perfect template; if your enemy have overwhelming firepower that resisting is likely to get you a far worse outcome, then throw your hands up and just go home.
Far worse outcomes, when applied to video games, can be translated to feeding free kills to unjust enemies, or worse, some games have repair costs that make the players pay for spawning and dying.
Sun Tzu said: "If a battle cannot be won, don't fight it".
The importance of rebellions via disengagement (ONLY way to rebel!):
The more you do that, the more that they begin to notice that people are rebelling against such matches, and the more the administration will be forced to respond by appeasing the playerbase. You are not gonna convince the devs to make the game fairer by continuing to play these matches! Why would they fix the game if you continue playing them?
You need data + feedback (interpretion) to make changes. Feedback let's Gaijin knows what's wrong, data justifies the changes.
Evidence this worked: people complained (interpretion) about one death leavers (data), so Gaijin added daily backups and free vehicles.
There is no need to get mad over what you can't control. It is a video game, and if you are not having fun, go to the next match or go outside for a walk.
To my critiques:
Lots of 'people', low IQ skibidi toilet types will call me "git gud" or "skill issue"; these types are usually trash at video games or are barely above average as well, and they're too stupid to analyze the power dynamics between running a f2p game. I can smell them through the screen and hear their 5th smashed mouse this week LOL.
People who are willing to be toxic to others and be emotionally attached to a video game/company are losers. They're not high IQ enough to constructively criticize you too, so disregard them for the double-losers that they are.
F2P game dev power dynamic:
"Asiacel! You have a skill issue! Look at USSR team win rate! You have 0.5 KDR!"
"True! I will leave, leave, and leave! Enjoymy OUR USSR win rates
, and let my name live rent free that I played a role in contributing to this"
Own it up.
This is for War Thunder, but other gamers may be able to relate to this.
I notice many people constantly rage at video games, to the point of smashing things around and screaming out of their lungs.
For the sake of mental health, I created this post to address this problem, to mitigate rage.
Rage is a intended part of most game developers. This is called intermittent reinforcement - the trend of giving the serfs the reward once in a while.
Do NOT sacrifice your mental health or your Razer gaming mouses for this.
A strange game. The only winning move is not to play.
Scenarios to leave:
- If you find the enemy team too skilled - leave.
- If you find the enemy team using OP tanks that you can't reasonably tackle - leave.
- If you find the enemy team using higher BR tanks that you can't compete against - leave.
- If you find the enemy team using CAS that you can't shoot down - leave.
- If you find your teammates too weak - leave.
- If you find that you're not getting kills by the second death - leave
- If you find that your enemy team is occupied by one or more elite squadrons - leave
The key is to not play into the hands of unfair matches.
Important point on minor skill differences:
I am not saying to leave if the enemy team has 20% better skills than you and your team. But if they have pay2win items or OP items and are massive sweats that they can one-side your team, then the perfect solution is to leave.
The truth is, you do learn something when the enemy team is slightly better, but not when you are spawncamped before you could even leave the spawn; on a "git gud" viewpoint, it doesn't make sense to stay in these matches.
Real world examples:
The Iraqi army of 2003 or Venezuela of 2025 (Maduro's capture) provided the perfect template; if your enemy have overwhelming firepower that resisting is likely to get you a far worse outcome, then throw your hands up and just go home.
Far worse outcomes, when applied to video games, can be translated to feeding free kills to unjust enemies, or worse, some games have repair costs that make the players pay for spawning and dying.
Sun Tzu said: "If a battle cannot be won, don't fight it".
The importance of rebellions via disengagement (ONLY way to rebel!):
The more you do that, the more that they begin to notice that people are rebelling against such matches, and the more the administration will be forced to respond by appeasing the playerbase. You are not gonna convince the devs to make the game fairer by continuing to play these matches! Why would they fix the game if you continue playing them?
You need data + feedback (interpretion) to make changes. Feedback let's Gaijin knows what's wrong, data justifies the changes.
Evidence this worked: people complained (interpretion) about one death leavers (data), so Gaijin added daily backups and free vehicles.
There is no need to get mad over what you can't control. It is a video game, and if you are not having fun, go to the next match or go outside for a walk.
To my critiques:
Lots of 'people', low IQ skibidi toilet types will call me "git gud" or "skill issue"; these types are usually trash at video games or are barely above average as well, and they're too stupid to analyze the power dynamics between running a f2p game. I can smell them through the screen and hear their 5th smashed mouse this week LOL.
People who are willing to be toxic to others and be emotionally attached to a video game/company are losers. They're not high IQ enough to constructively criticize you too, so disregard them for the double-losers that they are.
F2P game dev power dynamic:
Make them seethe for lulz instead; they're not worth your time.As a free2play game developer, you have to make the game easy and hard enough to both frustrate while generating maximum revenue and engagement.
Incentives: occasional wins for free players, new updates, daily rewards
Disincentives: pay2win items, ragaquitting punishments, inactivity bans
"Asiacel! You have a skill issue! Look at USSR team win rate! You have 0.5 KDR!"
"True! I will leave, leave, and leave! Enjoy
Own it up.
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