AsiaCel
shalom goyim
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A companion thread of my earlier thread.
incels.is
So I am making a unreal 5 game for meta quest, using an obscure plugin FOR WORK. I do not involve myself creating whatever I have no interests in, on my free time.
The game runs fine on testing environment.
The game sometimes crash on meta quest, "sometimes" is the most painful because you can never pinpoint what it is happening and causing this crash.
There are no ways to get UE logs on mobile devices. I have tried with adb logs.
So, the testers, have been real nice, in blaming me on "wow he can't fix it for that long?" and LARPing as experts in that they surely KNOW where the problem is, when, I, the developer, don't even know what is going on.
And they carry that air of arrogance with them when they can't even write hello world.
It's really frustrating and I feel the need to vent. I'm the only one working on it and they are the ones requesting stupid features then complain when it inevitably bugs.
I usually never fucked touched anything related, for example, part A. Yet I am blamed for part A constantly.
This is UE engine where changing a shader setting can cause game buttons to completely fail btw.
My boss warned me again
1. Blamed me for wearing a sweaty shirt back office. It's 42c outside with heat index! I already change my clothes in office, what more you want? 2.Blames me for missing schedules that were not communicated to me at all (weeks of delay with NO reminder) or having delays in a schedule when they...
incels.is
So I am making a unreal 5 game for meta quest, using an obscure plugin FOR WORK. I do not involve myself creating whatever I have no interests in, on my free time.
The game runs fine on testing environment.
The game sometimes crash on meta quest, "sometimes" is the most painful because you can never pinpoint what it is happening and causing this crash.
There are no ways to get UE logs on mobile devices. I have tried with adb logs.
So, the testers, have been real nice, in blaming me on "wow he can't fix it for that long?" and LARPing as experts in that they surely KNOW where the problem is, when, I, the developer, don't even know what is going on.
And they carry that air of arrogance with them when they can't even write hello world.
It's really frustrating and I feel the need to vent. I'm the only one working on it and they are the ones requesting stupid features then complain when it inevitably bugs.
I usually never fucked touched anything related, for example, part A. Yet I am blamed for part A constantly.
This is UE engine where changing a shader setting can cause game buttons to completely fail btw.
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