
AsgardoTheFatcel
Fallout historian. I used to be engaged in OSINT.
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- Joined
- May 8, 2025
- Posts
- 28
Current plans for TTW Vanilla Expansion mod (project #1)
*Redoing Facegen for NPCs using CKR (Character Kit Remake) Races will be required , to be released in a future patch.
- Revamp Arefu settlement and its surrounding area: add in shack houses around the metro station; wooden bridge traversing the broken bridge section w/ navmesh, add more *NPCs with romance questlines, add a property for sale, "honorary" leadership questline.
- Revamp Big Town settlement: make Red and Bittercup dateable, add a rewardable property ; expand Big Town a bit further during BS post-game ending questline with more NPCs and side quests.
- Revamp Megaton: add in more properties (and yet another buyable shack besides the rewardable one) during and before post game ending content. Become a deputy sheriff questline involving Lucas Simms (he can be killable, therefore you might be able to run for sheriff... or you can choose to kill the rest of Megaton settlers instead (Burke's alternative quest?)).
- Enclave (Capital Wasteland): membership and/or leadership questlines (conflicting with original questline involving Colonel Autumn and EDEN! Fallout fans might get upset!). Freeroam around Raven Rock if siding with Enclave.
- Edit some .nif architectural assets through 3ds Max; reapply vertex colors back(?)
- A major questline involving Paradise Falls: the player will be able to join the slavers faction (a prototype quest needs to be made first).
*Redoing Facegen for NPCs using CKR (Character Kit Remake) Races will be required , to be released in a future patch.