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JFL why are women so shit at math?

Sheogorath

Sheogorath

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Brain2 x600

they lack visuo-spatial skills
 
women have the edge mentaly in the first 18 years life, then men become men and pull ahead.
But many men are so truamatuzed by their childhood they can't take advantager of the fact that their now better than women
 
they're too busy looking at their chad maths teachers who are all male:feelsseriously:
 
they're too busy looking at their chad maths teachers who are all male:feelsseriously:
no,most math teachers are glasswearing soys,if they were chads,their performance would skyrocket
 
You have to be low iq in math if feminist statistics make sense to you.
 
I don't even know if I should call OP math since we're talking basic counting here.
 
because most maths teachers are ugly,if they had a gigachad teacher,their performance would shock the country
 
Inferior gender
 
This will be a long day.

Off-Topic Logic Game
Unintelligent_Anon
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Join Date: 2016-02-24
Post Count: 361
#185501144Wednesday, March 16, 2016 11:07 PM CDT
Greetings, Off-Topic. On this particular occasion, I have decided to have an entertaining discussion with all of you by composing a simple game based on logical-reasoning. Firstly, while utilizing mathematics, we have objective statements such as "x = 5" Those particular type of statements are properly known as "predicates", given that they equate to either the Boolean values of true and/or false. within the above premise, it merely defines the quantity that variable 'x' represents. Therefore, it is "true" predicate. Although I used "x = 5", we could use symbolic notation such as this: E(x) = 5 Where uppercase "E" refers to the word "Equal", and the input variable 'x' receives the quantity described on the opposite side of the "=" operand. --------------------------------------- Recognizing the above objective explanation, the goal of the game is rather basic: to derive logical expressions to be interpreted by other users. I have devised a minimal list of logical symbols below: "-->" - The logical "if-then" operator. "If certain cookies are delicious, then some grapes are bluish"(Note that the premise predicate and the conclusion predicate do not necessarily need to be related. They merely need to have an obtainable Boolean value. '~' - The logical "NOT" operator. It merely negates "true"/"false" Boolean predicates into the opposite Boolean value. ~"I decided to traverse the area" becomes "I decided not to traverse the area." "^" - The logical AND operator. "(1+1 = 2) ^ (2 + 2 = 4) --> (5 + 5) == 10", which is true, given that "1 + 1 = 2 ^ 2 + 2 = 4" are both (true ^ true) respectively. Disregarding all of the other logical operators for the current moment, this is a sample expression that I have devised below: Suppose that we have variables 'a' and 'b': a = 100 b = 50 Firstly, let us define a predicate to determine whether the first value is a factor of the second value: R(a,b) = (a % b) This will retrieve the remainder of the division operation "a/b", using the difference between 'a' and 'b' as a referent. Likewise, R(b,a) would also retrieve the remainder of the division operation "b/a", using the difference between 'b' and 'a' as a referent. If I had an expression such as this: (R(a,b) = 0) ^ (R(b,a) = 0) It would be an expected case of a true/false pair. This is due to the mere fact that the (100 % 50) does not have a remainder, whereas (50/100) does indeed have a remainder of fifty itself. Hopefully the above descriptions provides a rather wholesome and otherwise precise discussion involving mathematical logic.
 
This will be a long day.

thelegoboy8732489
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#185501378Wednesday, March 16, 2016 11:12 PM CDT
tl;dr Eharmony called, they want their players back
Unintelligent_Anon
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#185501853Wednesday, March 16, 2016 11:22 PM CDT
"tl;dr" Nonsensical statement. Surely you enjoy logic-reasoning as well?
Unintelligent_Anon
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#185521709Thursday, March 17, 2016 12:47 PM CDT
Let us utilize a combined logical operator to signify the "OR" statement. Given that OR is the inverse of AND, "~^" should suffice excellently.
thediamondlava
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#185521780Thursday, March 17, 2016 12:48 PM CDT
"Logic reasoning" I WAS SUMMONED?!
 
Re: I'm catching feelings for an 8th grader
Moronism
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#181271729Friday, January 08, 2016 3:09 AM CST
"what math?" Logical proofs and statistical knowledge should be sufficient. I assume that you will realize the purpose after you acquire said knowledge.
Re: how do i get a message about going through a hard time
Moronism
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#181504792Monday, January 11, 2016 1:25 PM CST
"omg math no" q = (b[p] * b^p) Assume that 'b' refers to the numerical base. Assume that 'p' refers to the position within the binary number supplied. I have simplified the process for you. You are welcome.
 
Binary Sequences Discussion Thread

ParadigmaticAnon
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Join Date: 2016-01-25
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#183483309Friday, February 12, 2016 10:32 PM CST
Hello ROBLOX users. The purpose of this thread is to discuss the construction and manipulation of base-two sequences. I will provide an example sequence to facilitate wholesome discussion. S = 101 This is the decimal equivalent of the binary sequence "S": (0 * 2^2) + (0 * 2^1) + (1 * 2^0) = (1 * 4) + (0 * 2) + (1 * 1) = 5 We would refer to each 0 and/or 1 digit within a binary sequence as a "bit" If we define the value of the bit as variable "b", and use variable "p" to refer to the position of each bit within the sequence, we can calculate the value of a specific term within the sequence with the mathematical expression (b * 2^p). The series of the sequence is the actual decimal value of the binary number. Since binary is read in a rightward-leftward manner, we could retrieve the decimal value of the binary sequence "010" in this manner: (0 * 2^2) + (1 * 2^1) + (0 * 2^0) As you may have noticed, the value of the exponent decreases as you read the expression in a rightward manner. This is consistent with my previous claim of binary being read in a right-to-left manner. This sequence is also equivalent to: "(0) + (2) + (0) = 2", assuming that we are referring to the base-ten counting system. Hopefully this results in a wholesome and positive discussion.
 
ParadigmaticAnon
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#183484734Friday, February 12, 2016 11:01 PM CST
Well then, I suppose that a computational example will garner interest. Computers utilize binary sequences to store data. Each bit represents a specific instruction to be manipulated by components of the CPU. This is accomplished by utilizing "0" and "1" to represent separate voltage states of a given segment of the hardware. "0" refers to low-voltage, and "1" refers to high-voltage. Thus, imagine a sequence such as "01010101" as merely representing the computer sequentially reversing the voltage states of various signals within hardware gates. Each gate represents the basic logical operations of AND, OR, NOT, XOR. Perhaps this will interest fellow users?
 
ParadigmaticAnon
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#183519765Saturday, February 13, 2016 12:37 PM CST
I have developed another explanation for the users on the sub-section. Suppose that we a machine containing six buttons. Each button can be successively activated/deactivated using a sequence of instructions. Each "button press" will reverse the button's current state. We can express this as a binary sequence of six bits. This will be our representation: 000111 In the above sequence for our machine, the first three buttons are deactivated. The last remaining three buttons are active. Naturally, since we are working directly with base-two, we can utilize logical operations to modify the behavior of the individual bits. Let us define a function "P", which will represent each unique button press. Imagine that function "P" accepts an input "positional value", and signals a state change to the bit of that position. This would be our notation to use the sequence(Assuming that lowercase "p" refers to the position within the address and uppercase "B" refers to the actual memory address itself): P(p) = ~B[p] The "~"(Or logical NOT) operator merely reverses the numerical value of the bit found. In non base-two context, this would reverse "true" to false, and "false" to true. Since base-two has only two valid digits, 0 and/or 1, this operator will likewise reverse 0 to 1 and 1 to 0. Since our machine has six button, the function will need to be executed exactly six times to affect every digit. Given that our original sequence was "000111", this is how it would be altered: P(1) = 1 P(2) = 1 P(3) = 1 P(4) = 0 P(5) = 0 P(6) = 0 Altogether, the new button sequence would be "111000." Notice how the values of both sets of halves of the button sequence was swapped. Consequently, the first three buttons are activated. The last remaining three buttons are not.
 
Re: Off-Topic Custom Mathematical Functions Game
Unintelligent_Anon
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#185065803Wednesday, March 09, 2016 8:06 PM CST
"you'd be better off posting this on your math teacher's twitter page" Currently, I am not enrolled in any "abstract" undergraduate courses, due to health reasons. Thus, ROBLOX is the preferred website for mathematical experimentation. Surely you enjoy creating your own mathematical functions also?
 
zacharyz00
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#190222462Wednesday, June 01, 2016 6:04 AM CDT
#code local message = "Have fun." Officially going above 4K. | r+://145686199
King_Queen
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#190222504Wednesday, June 01, 2016 6:06 AM CDT
Why are you using the octothorpe in Lua syntax?
 
Unintelligent_Anon
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#190223267Wednesday, June 01, 2016 6:29 AM CDT
"they make you learn stuff as if youre fresh from the pile such as print, variables, math, etc" "if you give a man a fish, he is hungry again in an hour. If you teach him to catch a fish, you do him a good turn" As this is a community consisting of adolescent schoolchildren with mostly little academic knowledge, providing methods to metaphorically "catch a fish," or solve simple mathematical problems, is an efficient technique for properly educating inexperienced users.
 
Re: Poll: Are U Good At Maths?
Subjective_Anon
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#200236802Monday, October 17, 2016 1:58 PM CDT
You should define "Maths." There are Geometric Maths, Algebraic Maths, et cetera. Also, the person who stated that "You should learn proper spelling and grammar before studying Maths" is an imbecile who should learn the definition of Ad-Hominem.
 
it takes work

regardless of gender, I think, these days at least:

most people are shit at math

most people are functionally illiterate
 
they lack visuo-spatial skills

Re: What is Vector2 and Vector3?
AnonyAnonymous
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#139273946Friday, July 04, 2014 9:32 PM CDT
Well, Vector2 would be the 2D vector and Vector3 would be the 3D vector and yes, it does contain position and things such as Magnitude.
Re: What is Vector2 and Vector3?
AnonyAnonymous
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#139274661Friday, July 04, 2014 9:42 PM CDT
Actually, I'll explain more in depth. Vector3, which is the 3D Vector in this sense, encompasses things such as the Position, Rotation, Magnitude, and more. The Vector3 utilizes the typical "XYZ" axis which you've probably learned about to an extent, so for instance, If I used Part.Position = Vector3.new(1,2,3) 1 would be the X axis 2 would be the Y axis 3 would be the Z axis
 
they lack visuo-spatial skills


Re: Get Local Mouse Position?
AnonyAnonymous
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#140284768Monday, July 14, 2014 3:04 AM CDT
Mouse.Hit.p for Vector3.
Re: Randomized rotation
AnonyAnonymous
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#141270993Wednesday, July 23, 2014 8:43 AM CDT
math.random() requires parenthesis and parameters, an example would be, math.random(1,10) As for rotation, you would use Vector3. An example would be, game.Workspace.Part.Rotation = Vector3.new(math.random(),math.random(),math.random())
Re: Randomized rotation
AnonyAnonymous
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#141272037Wednesday, July 23, 2014 8:58 AM CDT
"Rotation" is a property, Vector3 utilizes XYZ, an example would be, game.Workspace.Part.Rotation = Vector3.new(X,Y,Z)
Re: Must be misunderstanding
AnonyAnonymous
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#142312316Friday, August 01, 2014 4:59 PM CDT
Vector3.new() uses the XYZ or The X Axis, Y Axis and Z Axis An example would be, Vector3.new(X,Y,Z) Vector3 is three-dimensional.
Re: Something simple...
AnonyAnonymous
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#142466201Sunday, August 03, 2014 5:38 AM CDT
Vector3 uses X,Y,Z which is three-dimensional while UDim2 which is for primarily for GUI's uses only the X,Y axis thus making it two-dimensional.
Re: what would I need to know and do to make a gun work
AnonyAnonymous
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#143324890Monday, August 11, 2014 6:14 PM CDT
Here's a link on using Vector3 that might help you understand it better, http://wiki.roblox.com/index.php?title=Vector3 Additionally, here's an article explaining the use of Tool's if that's what you intend to use, http://wiki.roblox.com/index.php?title=Tools I would suggest practicing with something that you could consider simple first until you understand it better and experiment with each one to understand how they work.
Re: How would I make a Partmove?
AnonyAnonymous
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#139635034Tuesday, July 08, 2014 7:11 AM CDT
There's really multiple methods to doing this, I would recommend you look at this article on the Roblox Wiki concerning "BodyMovers", http://wiki.roblox.com/index.php?title=BodyMover_object There's also CFraming and other Vector3 guides on there.
Re: Teleport All Players To Map
AnonyAnonymous
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#139714116Tuesday, July 08, 2014 9:11 PM CDT
for i = 1,#game.Players:GetChildren() do game.Players.Character:MoveTo(Vector3,new(X,Y,Z)) end





Re: How to make something rotate over time?
AnonyAnonymous
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#139513914Monday, July 07, 2014 2:48 AM CDT
Alright, an example would be, Rotation uses Vector3, an example would be, Part.Rotation = Vector3.new(XAxisNumbHere,YAxisNumberHere,ZAxisNumberHere)
Re: How would I make a model travel on a designated path?
AnonyAnonymous
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#139351427Saturday, July 05, 2014 4:28 PM CDT
Yes, :MoveTo() uses Vector3.
Re: Help please
AnonyAnonymous
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#139489179Sunday, July 06, 2014 9:44 PM CDT
Here's an example script.Parent.Touched:connect(function(Toucher) if Toucher.Parent and Toucher.Parent:FindFirstChild("Humanoid") then Toucher.Parent:MoveTo(Vector3.new(XNumberHere,YNumberHere,ZNumberHere)) end) This example assumes that the script's Parent is the brick that you want the character to touch to move to the other brick. :MoveTo() moves a "Model" using Vector3.
Re: How do I script a boat so that it moves?
AnonyAnonymous
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#139300703Saturday, July 05, 2014 4:11 AM CDT
If it's a model and assuming you have everything already welded together then I would suggest using the :MoveTo() Vector3 method.
Re: Scripting Questions.
AnonyAnonymous
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#139204654Friday, July 04, 2014 6:50 AM CDT
Alternatively, you could rotate the hat in studio and get the Vector3 Rotation Value from it's properties and use that within the script.
 
It Is Truly Difficult To Live With Such An Enormous IQ
Moronism
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Post Count: 451
#183567345Saturday, February 13, 2016 11:26 PM CST
Hello adolescent schoolchildren. Lately, I have explored the territory surrounding my place of dwelling. And during each individual expedition, I noted the magnificent geometrical patterns throughout nature. The mere nodes of a single leaf bind together to form often semi-curved yet white, "embedded" lines. It is beautiful. Upon returning home, I thought excessively about the situation. And then I came to a horrid and unfortunate realization: The vast majority of civilians are incapable of recognizing simple mathematical patterns within nature. I was repulsed by that truthful realization. Mathematics is one of the fundamental components of abstraction. Recognizing the connection of concepts via mathematical knowledge is imperative to understanding the functionality of a system. Basic Calculus describes sequences. Yet, individuals of average intelligence cannot understand simple abstraction without a calculator(And calculators focus only on blatant computation, as computers are computational devices), which they can very rarely utilize efficiently. It is horrible. Nevertheless, returning to the main subject itself, I often displace myself to my local library to review scientific/mathematical books, and determine whether they are fit to be replenished within the finite collection. After analysis, I subsequently inform the menial laborers of my decision. It frequently baffles me that individuals such as Gilbert Strang(Who feigns supposed knowledge of basic Linear Algebra principles) are glorified by the employees there. Gilbert lacks sufficient knowledge of the subject he is speaking about. As does the majority of MIT instructors. They are novices who have gained supposed "credibility" via media manipulation. Linear Algebra is much more abstractly-concrete and fundamental than what Gilbert or his colleagues can convey it to be. Strang's "Linear Algebra" is successful only because of pseudo-pedagogy. Allow me to elaborate in a much more humble manner: I have attained exactly 157 IQ units. My spatial-reasoning greatly exceeds that of the typical individual, and this is evident by the many physics engines that I constructed on Unix-based systems using only C and SDL as my available utility tool. Yet, my proficiency in geometrical/trigonometrical manipulation is a mere thousandth of my overall capabilities. On various occasions, I have also solved many abstract, post-PhD level problems within the ranges of number-theory/model-theory. It is often distressing to visit Internet forums to discuss my intelligence level, given that reference to basic philosophical principles quickly confuses those who have a lower IQ than I. Strangely enough, those same individuals cannot comprehend basic vocabulary words, and they frequently mention the use of a dictionary and/or thesaurus. Why, a dictionary and/or thesaurus is redundant to understand such simplistic terminology. Well, I suppose that I should continue development of my memory-storage algorithm. I intend to simulate OS functionality using RBX.Lua, which should be relatively easy using modules. I can only hope that society stops patronizing individuals such as myself because of our superior intelligence. It is truly terrible.
 
Re: Simple Algebra Discussion
Unintelligent_Anon
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Join Date: 2016-02-24
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#185313471Monday, March 14, 2016 7:16 AM CDT
"OP, that's not Algebra" Are you truly certain about that? All algebras are derived solely from basic Set-Theory principles. The "Elementary Algebra" commonly used is a distortion of true mathematical progression. Linear Algebra merely describes the properties of matrix structures within a given set of "vector space." It is nothing more than the pleasure of groups and rings.
Re: Simple Algebra Discussion
Unintelligent_Anon
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Join Date: 2016-02-24
Post Count: 361
#185313548Monday, March 14, 2016 7:20 AM CDT
"OP, I think you searched Google for what Linear Algebra is. No." Ah, no matter. Let us disregard any of the futile principles of "Linear Algebra" and focus on the superior form of mathematical reasoning. You should consider Group-Theory. It is much more abstract and entertaining.
 
They math mogged me to death back in school, everyone did
 
Last edited:
Females are shit at everything that is objectively measurable.
 
Raúl Arturo Chávez Sarmiento (born 24 October 1997) is a Peruvian child prodigy in mathematics. At the age of 11 years, 271 days, he won a bronze medal at the 2009 International Mathematical Olympiad, making him the second youngest medalist in IMO history, behind Terence Tao who won bronze in 1986 at the age of 10.[1]

He won a silver medal at the 2010 IMO at age 12 years, 263 days, a gold medal (6th ranked overall) at the 2011 IMO, and again a silver medal at the 2012 IMO.[2]

Chávez Sarmiento is currently a graduate student in mathematics at Harvard University.

ral-chvez-sarmiento-a42122e2-d47a-48ec-8419-0987e640b4e-resize-750.jpeg


000161084W.jpg


1672868991597
 
Their brains are better at language and communication.
 
Because math requires a modicum of intelligence. :feelsjuice:
 
Skill Languages;


  • TorqueScript
  • Lua(CodeChef)
  • C(CodeChef)
  • Perl(CodeChef)
  • Excel Formulas(School Course)
  • JavaScript(CoderByte + CodeChef)
  • XML/AIML(Slightly)
  • HTML/CSS(Slightly)
  • Assembly(Slightly)
  • Visual Basic(Slightly)
  • GDScript(Slightly)
  • XSE-Script(As a young child; Slightly)
  • Batch(As a young child)

(He also toyed with Python, C++, Haskell, LISP, C#, SQLite)
 

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