
Pinpoint
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- Joined
- Jan 2, 2018
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Which ranges from anything internet, video games, trading cards, high budget CGI movies, esoteric passion, etc.
I'd say at least 50%.
I'd say at least 50%.
It's not even geek culture, it's just mainstream at this point.
more mainstream than basketball, football, generic masculinity culture?It's not even geek culture, it's just mainstream at this point.
Just because one is, doesn't mean the other isn't, not implying anything on your behalf though, just saying that they can coexist. Different things appeal to different people. I don't know the answer to your question regardless.more mainstream than basketball, football, generic masculinity culture?
It's not even geek culture, it's just mainstream at this point.
Between the two which has more popularity you think at this point iwth the common person?Just because one is, doesn't mean the other isn't, not implying anything on your behalf though, just saying that they can coexist. Different things appeal to different people. I don't know the answer to your question regardless.
Being geeky would be ironically trying to be masculine more than just liking nerd culture these days which is pretty funny if you think about it. Manlets and gymcels.Younger generation I think is definitely slanted toward things that were formerly geeky, so younger the person is the more likely they are to like capeshit for example, at least, I think
sure but star wars, marvel, etc. are mainstream geek appeal.no there definitely still is a geeky subculture, things like D&D aren't mainstream.
geek culture today is autistic shit like Anime ,RTS strategy games, or card games. and even that is becoming mainstreamIt's not even geek culture, it's just mainstream at this point.