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Mental_Out
Original recipe mod from the Serge regime.
★★★★★
- Joined
- Jun 15, 2024
- Posts
- 235
I have over like 3k hours on the two warhammer total war games, as well as some of the other total wars. myself.
Runescape, 365days+ of gameplay in totalI have over like 3k hours on the two warhammer total war games, as well as some of the other total wars. myself.
TF2 was killed when they implemented the manco store honestlydota 2, tf2, runescape 3, league of legends,
tf2: meet your match update killed the game
runescape: dont have enough free time to enjoy
dota 2: too tryhard, dont have enough free time to enjoy it
league of legends: dont have enough free time to enjoy it
currently fixated on deadlock, binding of isaac and some platformers i wanted to play, like shantae
Brawlhalla
FortniteGTA 5
Payday 2 i have probably close to 2k hours i think even more tbh but its over several accounts and consoles so its hard to countI have over like 3k hours on the two warhammer total war games, as well as some of the other total wars. myself.
AB/RB/SB?War Thunder (airplanes mostly) 1005h
always preferd realistic battles, stopped playing around 2015-2016AB/RB/SB?
Whats your favorite Plane/Faction
Yeah i stopped in 2019. Loved RBs too.always preferd realistic battles, stopped playing around 2015-2016
this game just like World of Tanks have some sort of rigged mechanics in it, it's not purely skill based like CS GO or Quake LiveYeah i stopped in 2019. Loved RBs too.
Liked Air and Groundbattles either way. Ofc i only played the axis
Playing this game without a Premium Account is basically torturethis game just like World of Tanks have some sort of rigged mechanics in it, it's not purely skill based like CS GO or Quake Live
Overwatch 1 was great for a time — then they ruined the progression system and OW2 is worse than its predecessor. If I could play private servers for the original I would.Brawlhalla and overwatch
I’ve played many of these kind of games for years and my suspicion is that many of them use a form of “retention driven matchmaking” where the aim is to keep as many people playing as long as possible. Notice most of these games (OW for example) have a hidden MMR value which is the real one and is separate from what you actually see. There is no point in having a hidden value like this unless you’re trying to dupe people into thinking “oh I’m right at the edge! One more win!”this game just like World of Tanks have some sort of rigged mechanics in it, it's not purely skill based like CS GO or Quake Live
there's more to it than just rigged matchmaking but also stuff like hit and miss probability, how likely you're to penetrate a target etc etc.I’ve played many of these kind of games for years and my suspicion is that many of them use a form of “retention driven matchmaking” where the aim is to keep as many people playing as long as possible. Notice most of these games (OW for example) have a hidden MMR value which is the real one and is separate from what you actually see. There is no point in having a hidden value like this unless you’re trying to dupe people into thinking “oh I’m right at the edge! One more win!”
I like when games at least include options — things like “let me wait longer for a better quality match” or “put me in the randoms queue with zero MMR matching”. Better than nothing to have choices but basically nothing gives you that now.
MMR even when it works winds up making games into a treadmill — no matter how good you become the matches are all the same because they just put you against better people. In reality the computer / matching algorithm already knows which will win with pretty high confidence before it ever began. It feels “rigged” because it usually is. They don’t care as long as people keep playing — that’s the aim, retention.