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Open world games are fucking boring.

manletcel1488

manletcel1488

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The majority of open world games are a massive slog to play through and are extremely boring and take tons of time to beat.
I would rather have a shorter more polished linear experience than play a game that is massive in size but is less intricate.
In smaller games you can explore the whole world and see how all the pieces meaningfully fit together, which is an objectively better experience imo.
Seems like it's mostly normies that enjoy AAA open world slop, which furthers my belief that open world(there are a few exceptions to be fair like Elden Ring) is typically a low-IQ genre
 
Sadly, open world games became a way to meaninglessly pad out games.
 
hard disagree
linear games are some of the most low IQ genres I've ever touched, the fact that an linear game has to assist you is not only boring, but retarded
 
hard disagree
linear games are some of the most low IQ genres I've ever touched, the fact that an linear game has to assist you is not only boring, but retarded
Most open world games aren't even hard at all and they point you where to go like a retard with waypoints.
 
hard disagree
linear games are some of the most low IQ genres I've ever touched, the fact that an linear game has to assist you is not only boring, but retarded
linear games are only story driven
 
Yep some of them
But only if there's too monotonous.

Some are fun to just chill out and complete side missions. RDR 2 is for me the only one which I have been obsessed with finish at 100%
 
linear games are only story driven
Platformers, action, puzzle, strategy, city builders.
These are more linear games that aren't always story-driven, just to name a few examples off my head.
 
hard disagree
linear games are some of the most low IQ genres I've ever touched, the fact that an linear game has to assist you is not only boring, but retarded
Back in the day linear games were full of puzzle and challenge. It's modern linear games that are walking sims. Play Ninja Gaiden Black or Ocarina of Time
 
(there are a few exceptions to be fair like Elden Ring)
This is the worst example of a good open world, it's full of boring copy pasted content just like your usual ubislop and game is even more low effort once you leave the first location, only 20% of the game has hand crafted locations like castles and even them are inferior and much smaller in scope than any location in linear fromsoft games.
They spent so much money and dev time creating assets so editor would place them automatically and only to create a very few cool but underwhelming and too short hand crafted areas.
Just because they gave enemies unfair bullshit spamming attacks and very high hp bars doesn't meant that ER is better than any open world game.
Best type of games is semi-open worlds like Deus ex games, DS1/Bloodborne/Ds3, Stalker/Metro Exodus or Ys 8 which had hand crafted locations with things to discover, but are not super big or ultra tiny so you can still feel like you are adventuring .
 
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Yeah I remember playing Breath of the wild and found it boring as fuck the majority of the puzzles and combat are pathetically easy.
 
the fact that an linear game has to assist you is not only boring, but retarded

Nigga wut
1000030308


In open world games you can go anywhere, do anything... while finding it impossible to give a fuck about any of it, because it's all pointless, mid shit.

There needs to be some kind of epic story that you are part of. To make it an uplifting experience with some of the qualities of a movie or a novel, not just grinding xp for lap after lap after lap of the same oval track. Otherwise you might as well just play wageslave simulator 2025.

The real magic comes if they make you feel like you can opt out of the main quest line at any time, do fun stuff and side stuff, become a good guy or a bad guy... but the call to go and be the epic hero of mankind is still there for you.
 
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I love many open world games like MGSV, Witcher 3, fallout nv, watch dogs & watch dogs 2, gta iv,.
 
This is the worst example of a good open world, it's full of boring copy pasted content just like your usual ubislop and game is even more low effort once you leave the first location, only 20% of the game has hand crafted locations like castles and even them are inferior and much smaller in scope than any location in linear fromsoft games.
They spent so much money and dev time creating assets so editor would place them automatically and only to create a very few cool but underwhelming and too short hand crafted areas.
Just because they gave enemies unfair bullshit spamming attacks and very high hp bars doesn't meant that ER is better than any open world game.
Best type of games is semi-open worlds like Deus ex games, DS1/Bloodborne/Ds3, Stalker/Metro Exodus or Ys 8 which had hand crafted locations with things to discover, but are not super big or ultra tiny so you can still feel like you are adventuring .
Yeah I actually like Dark Souls more than Elden Ring which kind of proves my point about open world games but I still think it's good, I haven't finished Elden Ring either to be fair. :feelskek:
My patience for games isn't what it used to be.
 
Real life is an open world game
 
RDR2 felt like a fucking tech demo
 

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