
ELDERSCROLLSHONKRIM
Cendental
★★★★★
- Joined
- Oct 14, 2020
- Posts
- 29,060
The whole setup of Mario 64 screams Freemason symbolism. The game’s structure, its 120 stars and 15 levels, mirrors their obsession with sacred geometry and hidden knowledge. The 120 stars ties into the numerology they love, like 12 (apostles, tribes) times 10 (completion, perfection). The 15 stages represent their 15 degrees of the Scottish Rite or their pyramid schemes of power.
Then there’s Princess Peach’s castle – a central hub, just like the Masonic lodges where they hold their rituals. The castle’s got that pristine, almost otherworldly look, like a temple, and Mario’s quest to save Peach is like their initiation rites, navigating through trials to reach enlightenment or some hidden truth.
Look at Bob-omb Battlefield – the cannon, the mountain, the structured layout. That’s their pyramid and eye bullshit, representing hierarchy and surveillance. Whomp’s Fortress stone blocks and the giant Whomp is their obsession with building, like the stonemasons they claim to be, but it’s really about erecting their power structures. Even the shifting sands of Shifting Sand Land could be their shifting narratives, keeping us confused while they pull the strings. There’s a fucking one-eyed pyramid monster to confirm this if you doubt me.
And Mario is the pawn, the everyman they manipulate. Normies call it a game, when the truth is real life is the game.
Then there’s Princess Peach’s castle – a central hub, just like the Masonic lodges where they hold their rituals. The castle’s got that pristine, almost otherworldly look, like a temple, and Mario’s quest to save Peach is like their initiation rites, navigating through trials to reach enlightenment or some hidden truth.
Look at Bob-omb Battlefield – the cannon, the mountain, the structured layout. That’s their pyramid and eye bullshit, representing hierarchy and surveillance. Whomp’s Fortress stone blocks and the giant Whomp is their obsession with building, like the stonemasons they claim to be, but it’s really about erecting their power structures. Even the shifting sands of Shifting Sand Land could be their shifting narratives, keeping us confused while they pull the strings. There’s a fucking one-eyed pyramid monster to confirm this if you doubt me.
And Mario is the pawn, the everyman they manipulate. Normies call it a game, when the truth is real life is the game.