BornToLose
Oops!... I lost again
★★★★★
- Joined
- Jun 10, 2021
- Posts
- 11,824
I fear it might just be cope tbh.
does anyone have any good experiences to prove otherwise
Re: how do you make a script that gives a KO on Player kill
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Re: tic-tac-toe < Stoodioworx
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ParadigmaticAnon Join Date: 2016-01-25 Post Count: 182 | #182597970Thursday, January 28, 2016 10:21 PM CST A conditional statement would allow you to accomplish this. Presumably, you could create an algorithm such as this: function Check_Gold() Gold = 1; Maximum_Number = 10; if(Gold < Maximum_Num)then Gold = Gold + 1; Increases the value if the variable "Gold" is lesser than the limit; else print("You have reached the gold limitation!"); Event:connect(Check_Gold); more_horiz |
Re: PAYING! Looking for some tet scripting!
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Re: Temp/Perm Saving
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Re: noob help
Re: how do you make a script that gives a KO on Player kill
ParadigmaticAnon
Join Date: 2016-01-25
Post Count: 182#182495460Wednesday, January 27, 2016 3:02 AM CST
Well, according to my scripting mentor, Chimmihc, utilizing a conditional statement to determine when the projectile reduces the health of the given Player's humanoid to zero and modifying the data within an IntValue object afterwards would function properly.Re: tic-tac-toe < Stoodioworx
ParadigmaticAnon
Join Date: 2016-01-25
Post Count: 182#182495547Wednesday, January 27, 2016 3:08 AM CST
Ah, very decent UI. Will your script be a matrix-based masterpiece, as I would like to envision it?
ParadigmaticAnon
Join Date: 2016-01-25
Post Count: 182#182597970Thursday, January 28, 2016 10:21 PM CST
A conditional statement would allow you to accomplish this. Presumably, you could create an algorithm such as this: function Check_Gold() Gold = 1; Maximum_Number = 10; if(Gold < Maximum_Num)then Gold = Gold + 1; Increases the value if the variable "Gold" is lesser than the limit; else print("You have reached the gold limitation!"); Event:connect(Check_Gold);
more_horiz
Re: PAYING! Looking for some tet scripting!
ParadigmaticAnon
Join Date: 2016-01-25
Post Count: 182#182844779Monday, February 01, 2016 3:11 PM CST
""Hello! My name is James and I am a very nice person and I am very happy to meet you and blah blah blah blah bl-"" An algorithm to accomplish this is to simply store the value of the original text-size limit within a variable. Afterwards, utilize a conditional statement bound within a UserInputService-based function to determine whether the current size of the text string is equally divisible by the text limit when the "Z" key is pressed, making sure that you add a "\n" escape sequence if the condition is true.Re: Temp/Perm Saving
ParadigmaticAnon
Join Date: 2016-01-25
Post Count: 182#182848427Monday, February 01, 2016 4:13 PM CST
The ROBLOX Lua API has a service known as "DataStoreService" that can be utilized to store/load certain types of data when an event occurs within a game. Here is a link below: http://wiki.roblox.com/index.php?title=Data_store
Re: Damn mod, chill out.
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Re: Did I hear math?
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Re: I'm a marine now.
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Re: Passing tables through Variadic functions.
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Refining my abstract abilities were more valuable than holes or friendships: