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JFL foid complains about Google making her work too hard

nohope.

nohope.

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she also complains about not having time to do anything other than work and not getting paid enough. if she’s as skilled as she says she is she shouldn’t be taking so long to complete projects

she gets paid over $200k in nyc which is more than most people
 

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Dnw privileged foid whining
 
Dnw privileged foid whining
THIS. The bitch makes more in a year than 99.9% of humanity will have a chance of ever making in their entire lives, yet still bitches and complains about it.

The entitlement of those bitches is something out of this dimension, holy shit.
 
you wouldn't hate working if u made $200k a year and you got free meals
Being a women is living on tutorial mode but never actually progressing the tutorial its like that retard game jurno from cuphead
 
You work for one of most stressful companies in the world, of course it's gonna be hard. You can't always suck dicks to get what you want.
 
You work for one of most stressful companies in the world, of course it's gonna be hard. You can't always suck dicks to get what you want.
ye but its worth it. Good salary + having google resume will get u hired basically anywhere
 
It's beyond her intellect. Simple.
 
ye but its worth it. Good salary + having google resume will get u hired basically anywhere
Anything other than FAANG and Microsoft is a downgrade, and working for those companies is just as stressful.
 
Wasn't google basically an adult daycare for foids? Like rest pods and playground slides.
 
It's beyond her intellect. Simple.

Re: Push forces
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#184134660Monday, February 22, 2016 2:00 AM CST
Well, I suppose that you could use the "f = m * a" formula to calculate the necessary quantity of force. ROBLOX provides the "GetMass()" method to calculate the mass of an object. You may be able to use something such as this: Obj = Environment.Game.Object; Acceleration = 5.8; Force = Obj:GetMass() * Acceleration;
Re: Explain why you people use Lua over C/Asm
AnonyAnonymous
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Join Date: 2013-06-23
Post Count: 6332
#184134954Monday, February 22, 2016 2:16 AM CST
The actual use depends entirely on preference and necessity. If you prefer to manipulate hardware functionality on a more direct level, Assembly/C is excellent to utilize. Nonetheless, the majority of individuals seem to prefer high-level abstraction, which is often much more "accessible" to beginners than low-level instructions. Given the simplicity of Lua, I would not consider it reasonable to compare the language to low/middle languages such as C or Assembly.
 
We need another 9/11 (in video game)
 
Cooders seem so entitled. Always bitching about only getting paid 150k+, having to actually work throughout the week, and running to some other company for 0.1% raise
 

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