B33troot
Veteran
★★
- Joined
- Jun 12, 2023
- Posts
- 1,176
Doom 3 is the best Doom game IMO.
Its survival horror setting sets it apart from the other titles in the franchise which were straightforward run & gun action games.
Sure, there were some cheap jump-scares, but overall, the game was designed to be genuinely scary with it's lighting, sound and foreboding atmosphere.
I loved the environments in Doom 3 -- the blood splattered corridors, the claustrophobic airducts, the grimy industrial looking areas etc. There was always this sense of "there's definitely something around the corner" which kept me alert and on the edge of my seat.
The "Personal Data Assistant" (PDA) element, with it's emails and voice recordings, was a very interesting layer in the game. It was a nice way of establishing the game world and providing useful clues and hints to the player.
Something about the nameless player: In the more recent Doom games, the main character feels "badass" and extremely overpowered, almost like a superhero. But in Doom 3, the player -- an unnamed marine -- feels more weak and vulnerable which made the survival horror aspect work perfectly.
I'm not saying Doom 3 was a perfect game. There were a few (imo) weak moments, like the final boss fight and some story elements. But overall, the game was tight and everything in it worked cohesively to create a fantastic experience.
I still have the CDs I bought back in 2006, so I think I'll reinstall it and give it another go.
Its survival horror setting sets it apart from the other titles in the franchise which were straightforward run & gun action games.
Sure, there were some cheap jump-scares, but overall, the game was designed to be genuinely scary with it's lighting, sound and foreboding atmosphere.
I loved the environments in Doom 3 -- the blood splattered corridors, the claustrophobic airducts, the grimy industrial looking areas etc. There was always this sense of "there's definitely something around the corner" which kept me alert and on the edge of my seat.
The "Personal Data Assistant" (PDA) element, with it's emails and voice recordings, was a very interesting layer in the game. It was a nice way of establishing the game world and providing useful clues and hints to the player.
Something about the nameless player: In the more recent Doom games, the main character feels "badass" and extremely overpowered, almost like a superhero. But in Doom 3, the player -- an unnamed marine -- feels more weak and vulnerable which made the survival horror aspect work perfectly.
I'm not saying Doom 3 was a perfect game. There were a few (imo) weak moments, like the final boss fight and some story elements. But overall, the game was tight and everything in it worked cohesively to create a fantastic experience.
I still have the CDs I bought back in 2006, so I think I'll reinstall it and give it another go.
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